Tag Archives: Drools

#Drools & #jBPM London Meetup (22/11/16)

Hi there! Here are the details for the meetup schedulled the 22nd of November here in London:

http://www.c2b2.co.uk/red_hat_brms_and_bpms_roadmap_presentation

Mark, Kris and Geoffrey will be talking about version 7 of the platform. The following topics will be covered:

  • The new Rich Client Platform
  • The new BPMN2 Designer
  • New Case Management and Modelling
  • Improved Advanced Decision Tables and new Decision Model Notation
  • Improved Forms and Page building
  • Fully integrated DashBuilder reporting
  • New OptaPlanner features & performance improvements

But more importantly, you will have the chance to talk with the project leaders about future plans, how to contribute & get involved with the projects, and their recommendations for your specific use cases.

See you there!

Tagged , , , , , , , , ,

Google Summer of Code 2016: Drools & Minecraft

Another successful Google Summer of Code program took place this year. We worked together with Samuel Richardson from the USA to get the first integration between the Drools Engine and the popular game engine Minecraft. The scope of the project was to experiment how Drools can be used to declaratively define a game’s logic. I initially thought about modelling point & click games such as Escape The Room, Monkey Island, Maniac Mansion, etc but after looking at how to work with Minecraft I’ve opened the concept to wider game definitions.

gsoc

Continue reading

Tagged , , , , , , , , , ,