Google Summer of Code 2016: Drools & Minecraft

Another successful Google Summer of Code program took place this year. We worked together with Samuel Richardson from the USA to get the first integration between the Drools Engine and the popular game engine Minecraft. The scope of the project was to experiment how Drools can be used to declaratively define a game’s logic. I initially thought about modelling point & click games such as Escape The Room, Monkey Island, Maniac Mansion, etc but after looking at how to work with Minecraft I’ve opened the concept to wider game definitions.


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My Open Source Journey (@JBCNConf)

I’ve been working for and with Open Source projects for more than 8 years now, and I wanted to share with you guys some of my experiences so far. It has been such a rewarding journey that sometimes it goes unnoticed, mostly because it gets difficult to write a long blog post summing up the last 8 years. On this blog post I will be sharing some of my personal opinions about what things I love about Open Source communities, projects, organizations and the ecosystem in general. I will also try to share some advice about how to join and get involved with different communities if you are interested in doing so. After all the advantages that I will be describing here, i hope that you will gain some interest in it. I’m also adding here the the slides from our talk (Maciej and myself) at the @JBCNConf closing Keynote.

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